feat: 最適化とKommandアップデート

This commit is contained in:
Keisuke Hirata 2025-12-07 07:14:46 +09:00
parent 4343d01d11
commit b3bdc95f63
7 changed files with 54 additions and 10 deletions

@ -1 +1 @@
Subproject commit e0613cd05278222b0a2ac1c79a2d4ef317c9cea1 Subproject commit 3835c9b9e2d488681b39f4cfd827e3e3371a1e1b

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@ -41,8 +41,8 @@ class GhostDisplaysPlugin : JavaPlugin() {
logger.info("GhostDisplays ready: ${displayRegistry.controllerCount()} controllers active.") logger.info("GhostDisplays ready: ${displayRegistry.controllerCount()} controllers active.")
server.scheduler.runTaskTimer(this, Runnable { server.scheduler.runTaskTimer(this, Runnable {
displayRegistry.tick() displayRegistry.updateAudiences()
}, 10L, 10L) }, 20L, 20L)
} }
override fun onDisable() { override fun onDisable() {

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@ -44,6 +44,12 @@ interface DisplayController<T : Display> {
fun refreshAudience(target: Player? = null) fun refreshAudience(target: Player? = null)
/**
* 定期的な更新チェックが必要かどうかを返します
* trueの場合サーバーのtick毎または定期タスクにrefreshAudienceが呼び出されます
*/
fun needsPeriodicUpdate(): Boolean = false
fun destroy() fun destroy()
fun onClick(priority: ClickPriority = ClickPriority.NORMAL, handler: DisplayClickHandler): HandlerRegistration fun onClick(priority: ClickPriority = ClickPriority.NORMAL, handler: DisplayClickHandler): HandlerRegistration

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@ -7,4 +7,12 @@ import org.bukkit.entity.Player
*/ */
fun interface AudiencePredicate { fun interface AudiencePredicate {
fun test(player: Player): Boolean fun test(player: Player): Boolean
/**
* 表示対象判定が動的時間経過や移動で変化するかどうかを返します
* trueの場合定期的な再評価の対象となります
*/
fun isDynamic(): Boolean {
return false
}
} }

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@ -28,12 +28,15 @@ object AudiencePredicates {
} }
fun near(location: Location, radius: Double): AudiencePredicate { fun near(location: Location, radius: Double): AudiencePredicate {
val radiusSq = radius * radius val radiusSq = radius * radius
val worldName = location.world?.name val worldName = location.world?.name
require(worldName != null) { "Location must have a world" } require(worldName != null) { "Location must have a world" }
return AudiencePredicate { player ->
player.world.name == worldName && player.location.distanceSquared(location) <= radiusSq return object : AudiencePredicate {
override fun test(player: Player): Boolean {
return player.world.name == worldName && player.location.distanceSquared(location) <= radiusSq
}
override fun isDynamic(): Boolean = true
} }
} }
} }

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@ -32,11 +32,17 @@ internal class BaseDisplayController<T : Display>(
private val viewerCounts = ConcurrentHashMap<UUID, Int>() private val viewerCounts = ConcurrentHashMap<UUID, Int>()
private val handlers = CopyOnWriteArrayList<HandlerEntry>() private val handlers = CopyOnWriteArrayList<HandlerEntry>()
// Audience Management
// Audience Management // Audience Management
private var baseVisibility: Boolean = false private var baseVisibility: Boolean = false
private val audienceRules = CopyOnWriteArrayList<RuleEntry>() private val audienceRules = CopyOnWriteArrayList<RuleEntry>()
private val autoVisiblePlayers = ConcurrentHashMap.newKeySet<UUID>() private val autoVisiblePlayers = ConcurrentHashMap.newKeySet<UUID>()
// 最適化: 定期更新が必要なルールがあるか
private var hasDynamicRules: Boolean = false
override fun needsPeriodicUpdate(): Boolean = hasDynamicRules
override fun show(player: Player) { override fun show(player: Player) {
runSync { runSync {
val uuid = player.uniqueId val uuid = player.uniqueId
@ -110,13 +116,32 @@ internal class BaseDisplayController<T : Display>(
override fun addAudienceRule(predicate: AudiencePredicate, action: AudienceAction): HandlerRegistration { override fun addAudienceRule(predicate: AudiencePredicate, action: AudienceAction): HandlerRegistration {
val entry = RuleEntry(predicate, action) val entry = RuleEntry(predicate, action)
audienceRules.add(entry) audienceRules.add(entry)
updateDynamicStatus()
refreshAudience() refreshAudience()
return HandlerRegistration { return HandlerRegistration {
audienceRules.remove(entry) audienceRules.remove(entry)
updateDynamicStatus()
refreshAudience() refreshAudience()
} }
} }
private fun updateDynamicStatus() {
// 簡易判定: クラス名に "Near" が含まれる、または特定の実装であることを期待する
// ただし現状はラムダなので名前判定は不安定。
// AudiencePredicate 側にマーカーインターフェースをつけるのが正しいが、
// 今回は「ユーザー定義のPredicate」も含めて、動的かどうかわからない。
// -> AudiencePredicates.near() が返すオブジェクトに特徴を持たせる。
hasDynamicRules = audienceRules.any { isDynamicPredicate(it.predicate) }
}
private fun isDynamicPredicate(predicate: AudiencePredicate): Boolean {
// AudiencePredicates.near が返すクラスの実装詳細に依存するか、
// AudiencePredicate にプロパティを追加する。
// ここでは一旦、toString() 等で識別するか?いや、安全ではない。
// API変更: AudiencePredicate に default isDynamic() を追加する。
return predicate.isDynamic()
}
override fun clearAudienceRules() { override fun clearAudienceRules() {
audienceRules.clear() audienceRules.clear()
refreshAudience() refreshAudience()

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@ -82,16 +82,18 @@ internal class DisplayRegistry : Listener {
controllers.forEach { it.refreshAudience(player) } controllers.forEach { it.refreshAudience(player) }
} }
fun tick() { fun updateAudiences() {
val players = org.bukkit.Bukkit.getOnlinePlayers() val players = org.bukkit.Bukkit.getOnlinePlayers()
if (players.isEmpty()) return if (players.isEmpty()) return
val controllers = controllersSnapshot() val controllers = controllersSnapshot()
if (controllers.isEmpty()) return if (controllers.isEmpty()) return
// 最適化: 動的な評価が必要なコントローラーだけ抽出できれば良いが、 // 動的な評価が必要なコントローラーだけを抽出して評価する
// 現状はシンプルに全走査する。 val activeControllers = controllers.filter { it.needsPeriodicUpdate() }
if (activeControllers.isEmpty()) return
players.forEach { player -> players.forEach { player ->
controllers.forEach { controller -> activeControllers.forEach { controller ->
controller.refreshAudience(player) controller.refreshAudience(player)
} }
} }