diff --git a/.editorconfig b/.editorconfig deleted file mode 100644 index f28239b..0000000 --- a/.editorconfig +++ /dev/null @@ -1,4 +0,0 @@ -root = true - -[*] -charset = utf-8 diff --git a/.gitattributes b/.gitattributes deleted file mode 100644 index 8ad74f7..0000000 --- a/.gitattributes +++ /dev/null @@ -1,2 +0,0 @@ -# Normalize EOL for all files that Git considers text files. -* text=auto eol=lf diff --git a/.gitignore b/.gitignore deleted file mode 100644 index 0af181c..0000000 --- a/.gitignore +++ /dev/null @@ -1,3 +0,0 @@ -# Godot 4+ specific ignores -.godot/ -/android/ diff --git a/game.tscn b/game.tscn deleted file mode 100644 index 93bf33b..0000000 --- a/game.tscn +++ /dev/null @@ -1,65 +0,0 @@ -[gd_scene format=3 uid="uid://be0hdhgh4p8b2"] - -[ext_resource type="Script" uid="uid://d1hs43512acpp" path="res://scripts/camera_targeter.gd" id="1_80nbo"] -[ext_resource type="Script" uid="uid://cwg212lk7rfi2" path="res://scripts/physics_movement.gd" id="2_e2o6t"] -[ext_resource type="Texture2D" uid="uid://cjcpbpcen2su3" path="res://icon.svg" id="3_feb5d"] - -[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_e2o6t"] -rough = true - -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mwb40"] -albedo_color = Color(0.26666668, 0.16078432, 0.08627451, 1) - -[sub_resource type="BoxMesh" id="BoxMesh_mwb40"] -material = SubResource("StandardMaterial3D_mwb40") -size = Vector3(20, 1, 20) - -[sub_resource type="BoxShape3D" id="BoxShape3D_80nbo"] -size = Vector3(20, 1, 20) - -[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_feb5d"] -rough = true -bounce = 0.1 - -[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fc0e3"] -albedo_texture = ExtResource("3_feb5d") - -[sub_resource type="SphereMesh" id="SphereMesh_7jktm"] -material = SubResource("StandardMaterial3D_fc0e3") - -[sub_resource type="SphereShape3D" id="SphereShape3D_feb5d"] - -[node name="Node3D" type="Node3D" unique_id=1911957] - -[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=207332981] -transform = Transform3D(1, 0, 0, 0, 0.37640214, 0.9264564, 0, -0.9264564, 0.37640214, 0, 10.185568, 1.1867445) - -[node name="Camera3D" type="Camera3D" parent="." unique_id=1327314903 node_paths=PackedStringArray("target")] -transform = Transform3D(1, 0, 0, 0, 0.8711967, 0.49093416, 0, -0.49093416, 0.8711967, 0, 6.4932036, 7.1359625) -script = ExtResource("1_80nbo") -target = NodePath("../RigidBody3D") - -[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=751264409] -physics_material_override = SubResource("PhysicsMaterial_e2o6t") - -[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D" unique_id=86151585] -mesh = SubResource("BoxMesh_mwb40") -skeleton = NodePath("../..") - -[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=433263418] -shape = SubResource("BoxShape3D_80nbo") - -[node name="RigidBody3D" type="RigidBody3D" parent="." unique_id=779206838 node_paths=PackedStringArray("camera")] -transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.177694, 0) -mass = 0.5 -physics_material_override = SubResource("PhysicsMaterial_feb5d") -angular_damp = 1.0 -script = ExtResource("2_e2o6t") -camera = NodePath("../Camera3D") - -[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D" unique_id=2053654807] -mesh = SubResource("SphereMesh_7jktm") -skeleton = NodePath("../..") - -[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D" unique_id=1975781434] -shape = SubResource("SphereShape3D_feb5d") diff --git a/icon.svg b/icon.svg deleted file mode 100644 index c6bbb7d..0000000 --- a/icon.svg +++ /dev/null @@ -1 +0,0 @@ - diff --git a/icon.svg.import b/icon.svg.import deleted file mode 100644 index 2cea20b..0000000 --- a/icon.svg.import +++ /dev/null @@ -1,44 +0,0 @@ -[remap] - -importer="texture" -type="CompressedTexture2D" -uid="uid://cjcpbpcen2su3" -path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex" -metadata={ -"imported_formats": ["s3tc_bptc"], -"vram_texture": true -} - -[deps] - -source_file="res://icon.svg" -dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"] - -[params] - -compress/mode=2 -compress/high_quality=false -compress/lossy_quality=0.7 -compress/uastc_level=0 -compress/rdo_quality_loss=0.0 -compress/hdr_compression=1 -compress/normal_map=0 -compress/channel_pack=0 -mipmaps/generate=true -mipmaps/limit=-1 -roughness/mode=0 -roughness/src_normal="" -process/channel_remap/red=0 -process/channel_remap/green=1 -process/channel_remap/blue=2 -process/channel_remap/alpha=3 -process/fix_alpha_border=true -process/premult_alpha=false -process/normal_map_invert_y=false -process/hdr_as_srgb=false -process/hdr_clamp_exposure=false -process/size_limit=0 -detect_3d/compress_to=0 -svg/scale=1.0 -editor/scale_with_editor_scale=false -editor/convert_colors_with_editor_theme=false diff --git a/project.godot b/project.godot deleted file mode 100644 index b13d4a6..0000000 --- a/project.godot +++ /dev/null @@ -1,23 +0,0 @@ -; Engine configuration file. -; It's best edited using the editor UI and not directly, -; since the parameters that go here are not all obvious. -; -; Format: -; [section] ; section goes between [] -; param=value ; assign values to parameters - -config_version=5 - -[animation] - -compatibility/default_parent_skeleton_in_mesh_instance_3d=true - -[application] - -config/name="tento-plus-1" -config/features=PackedStringArray("4.6", "Forward Plus") -config/icon="res://icon.svg" - -[editor_plugins] - -enabled=PackedStringArray("res://addons/flexcam/plugin.cfg")