feat: ビジュアライズのカラー
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@ -12,8 +12,8 @@ import kotlin.math.sqrt
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object GeometryVisualizer {
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fun drawCuboid(player: Player, minX: Double, minY: Double, minZ: Double, maxX: Double, maxY: Double, maxZ: Double) {
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val edgeColor = Particle.DustOptions(Color.fromRGB(100, 255, 100), 0.75f)
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fun drawCuboid(player: Player, minX: Double, minY: Double, minZ: Double, maxX: Double, maxY: Double, maxZ: Double, color: Color = Color.fromRGB(100, 255, 100)) {
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val edgeColor = Particle.DustOptions(color, 0.75f)
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val step = 0.5
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// Bottom face edges
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@ -35,12 +35,12 @@ object GeometryVisualizer {
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drawLine(player, minX, minY, maxZ, minX, maxY, maxZ, edgeColor, step)
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}
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fun drawCylinder(player: Player, centerX: Double, centerY: Double, centerZ: Double, radius: Int, minY: Double, maxY: Double) {
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fun drawCylinder(player: Player, centerX: Double, centerY: Double, centerZ: Double, radius: Int, minY: Double, maxY: Double, color: Color = Color.fromRGB(100, 200, 255)) {
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val actualRadius = radius + 0.5
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val segments = 32
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val step = (Math.PI * 2) / segments
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val edgeColor = Particle.DustOptions(Color.fromRGB(100, 200, 255), 0.75f)
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val edgeColor = Particle.DustOptions(color, 0.75f)
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// Bottom circle
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for (i in 0 until segments) {
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