fix: visualize cylinder
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637f2cdf0a
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d27057dc89
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@ -146,14 +146,11 @@ class VisualizerTask(
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val centerX = cylinder.x + 0.5
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val centerX = cylinder.x + 0.5
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val centerZ = cylinder.z + 0.5
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val centerZ = cylinder.z + 0.5
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// Use actual radius (radius + 0.5) for visualization
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val actualRadius = cylinder.radius + 0.5
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// Y coordinates use block boundaries (no +0.5 offset)
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// Y coordinates use block boundaries (no +0.5 offset)
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val bottomY = cylinder.y.toDouble() - cylinder.bottomHeight
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val bottomY = cylinder.y.toDouble() - cylinder.bottomHeight
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val topY = cylinder.y.toDouble() + 1.0 + cylinder.topHeight
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val topY = cylinder.y.toDouble() + 1.0 + cylinder.topHeight
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GeometryVisualizer.drawCylinder(player, centerX, 0.0, centerZ, actualRadius, bottomY, topY)
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GeometryVisualizer.drawCylinder(player, centerX, 0.0, centerZ, cylinder.radius.toInt(), bottomY, topY)
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// Draw block-aligned boundary (Red)
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// Draw block-aligned boundary (Red)
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val faceBlocks = mutableSetOf<Pair<Int, Int>>()
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val faceBlocks = mutableSetOf<Pair<Int, Int>>()
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@ -35,8 +35,8 @@ object GeometryVisualizer {
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drawLine(player, minX, minY, maxZ, minX, maxY, maxZ, edgeColor, step)
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drawLine(player, minX, minY, maxZ, minX, maxY, maxZ, edgeColor, step)
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}
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}
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fun drawCylinder(player: Player, centerX: Double, centerY: Double, centerZ: Double, radius: Double, minY: Double, maxY: Double) {
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fun drawCylinder(player: Player, centerX: Double, centerY: Double, centerZ: Double, radius: Int, minY: Double, maxY: Double) {
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val actualRadius = radius
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val actualRadius = radius + 0.5
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val segments = 32
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val segments = 32
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val step = (Math.PI * 2) / segments
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val step = (Math.PI * 2) / segments
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