feat: Add onToggleSneak event to CustomComponent and refactor GliderComponent activation to use it with a global ticker.

This commit is contained in:
Kariya 2025-12-10 12:42:53 +00:00
parent ee4ac4467e
commit d4e84fea1b
3 changed files with 217 additions and 173 deletions

View File

@ -17,4 +17,5 @@ interface CustomComponent {
fun onInteract(event: org.bukkit.event.player.PlayerInteractEvent) {}
fun onEntityDamage(event: org.bukkit.event.entity.EntityDamageEvent) {}
fun onPlayerMove(event: org.bukkit.event.player.PlayerMoveEvent) {}
fun onToggleSneak(player: org.bukkit.entity.Player, item: org.bukkit.inventory.ItemStack, event: org.bukkit.event.player.PlayerToggleSneakEvent) {}
}

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@ -13,17 +13,16 @@ import org.bukkit.block.data.Lightable
import org.bukkit.entity.Player
import org.bukkit.inventory.ItemStack
import org.bukkit.inventory.meta.Damageable
import org.bukkit.util.Vector
import org.bukkit.persistence.PersistentDataType
import org.bukkit.util.Vector
import java.util.UUID
import java.util.concurrent.ConcurrentHashMap
import kotlin.math.sqrt
import kotlin.math.pow
class GliderComponent(plugin: App) : AbstractComponent(plugin, "glider_component"), EquippableComponent {
class GliderComponent(private val plugin: App) : AbstractComponent(plugin, "glider_component"), EquippableComponent {
override val displayName: String = "Glider"
// Custom maxTier for Glider
override val maxTier: Int = 10
companion object {
@ -39,151 +38,145 @@ class GliderComponent(plugin: App) : AbstractComponent(plugin, "glider_component
)
}
// Dynamic Tier attributes
private fun getMaxDurability(tier: Tier): Int = (64 * 2.0.pow(tier.level - 1)).toInt()
private fun getFallSpeed(tier: Tier): Double {
// -0.08 base, getting closer to 0 by 0.015~ per level, capped at -0.01
// Simulating the map: 1->-0.08, 2->-0.065, 3->-0.05, 4->-0.04, 5->-0.03
return when (tier.level) {
1 -> -0.08
2 -> -0.065
3 -> -0.05
4 -> -0.04
5 -> -0.03
else -> (-0.03 + (tier.level - 5) * 0.005).coerceAtMost(-0.005)
}
}
private fun getHungerInterval(tier: Tier): Int = 40 + (tier.level - 1) * 20 // 1->40, 5->120... close approximation or simplier formula
data class GliderState(
var ticksGliding: Int = 0,
var lastTickTime: Long = System.currentTimeMillis()
)
override fun onInteract(event: org.bukkit.event.player.PlayerInteractEvent) {
val player = event.player
val item = event.item ?: return
init {
// Global Ticker for active gliders
plugin.server.scheduler.runTaskTimer(plugin, Runnable {
if (activeGliders.isEmpty()) return@Runnable
// Only handle Right Click
if (event.action != org.bukkit.event.block.Action.RIGHT_CLICK_AIR && event.action != org.bukkit.event.block.Action.RIGHT_CLICK_BLOCK) return
// Validate and Tick
val iterator = activeGliders.iterator()
while (iterator.hasNext()) {
val entry = iterator.next()
val uuid = entry.key
val state = entry.value
val player = plugin.server.getPlayer(uuid)
val tier = getTier(item) ?: Tier.ONE
if (!canDeploy(player)) {
player.sendActionBar(Component.text("", NamedTextColor.RED).append(Component.text("空中にいる必要があります!", NamedTextColor.YELLOW)))
player.playSound(player.location, Sound.ENTITY_VILLAGER_NO, 0.5f, 1.0f)
return
if (player == null) {
iterator.remove()
continue
}
if (isBroken(item)) {
val item = findGliderItem(player)
// Validation: Must have item equipped, not be grounded/blocked
if (item == null) {
disableGliderMemoryOnly(player) // Removed without item reference
iterator.remove() // Remove from map
continue
}
if (isFlyingBlocked(player)) {
disableGlider(player, item, silent = true)
continue
}
// Physics and Logic
tickGliderPhysics(player, item, state)
}
}, 1L, 1L)
}
override fun apply(item: ItemStack, tier: Tier?) {
if (isEquipment(item.type)) {
super.apply(item, tier)
}
}
override fun onToggleSneak(player: Player, item: ItemStack, event: org.bukkit.event.player.PlayerToggleSneakEvent) {
// Only trigger when STARTING to sneak
if (event.isSneaking) {
if (activeGliders.containsKey(player.uniqueId)) {
// If already gliding, stow it
disableGlider(player, item)
} else {
// If not gliding, verify conditions to deploy
if (canDeploy(player) && !isBroken(item)) {
enableGlider(player, item)
} else if (isBroken(item)) {
player.sendActionBar(Component.text("", NamedTextColor.RED).append(Component.text("グライダーが壊れています!", NamedTextColor.YELLOW)))
player.playSound(player.location, Sound.ENTITY_ITEM_BREAK, 0.5f, 0.8f)
return
}
val isEnabled = isGliderEnabled(item)
if (isEnabled) {
disableGlider(player, item)
player.sendActionBar(Component.text("", NamedTextColor.GRAY).append(Component.text("グライダー収納", NamedTextColor.YELLOW)))
player.playSound(player.location, Sound.ITEM_ARMOR_EQUIP_ELYTRA, 0.8f, 0.8f)
} else {
enableGlider(player, item)
player.sendActionBar(Component.text("", NamedTextColor.GREEN).append(Component.text("グライダー展開!", NamedTextColor.AQUA)).append(Component.text(" [Tier ${tier.level}]", tier.color)))
player.playSound(player.location, Sound.ITEM_ARMOR_EQUIP_ELYTRA, 1.0f, 1.2f)
}
// event.isCancelled = true // Maybe? GliderItem did it.
}
override fun onPlayerMove(event: org.bukkit.event.player.PlayerMoveEvent) {
val player = event.player
val item = player.inventory.itemInMainHand
// Safety check if method called correctly
if (!has(item)) return
if (!isGliderEnabled(item)) return
if (isFlyingBlocked(player)) {
disableGlider(player, item, silent = true)
return
}
}
override fun onEntityDamage(event: org.bukkit.event.entity.EntityDamageEvent) {
if (event.cause == org.bukkit.event.entity.EntityDamageEvent.DamageCause.FALL) {
val entity = event.entity
if (entity is Player && activeGliders.containsKey(entity.uniqueId)) {
event.isCancelled = true
}
}
}
override fun onTick(player: Player, item: ItemStack) {
if (activeGliders.containsKey(player.uniqueId)) {
val state = activeGliders[player.uniqueId]!!
// Try to get Tier from Component, fallback to Tier.ONE
// Logic handled in global ticker now, but required by interface
override fun onTick(player: Player, item: ItemStack) {}
// Only allow attaching to equipment types
private fun isEquipment(material: Material): Boolean {
val name = material.name
return name.endsWith("_HELMET") || name.endsWith("_CHESTPLATE") ||
name.endsWith("_LEGGINGS") || name.endsWith("_BOOTS") ||
material == Material.ELYTRA || material == Material.SHIELD ||
material == Material.CARVED_PUMPKIN || material == Material.TURTLE_HELMET
}
// Find the itemStack that has this component in user's equipment
private fun findGliderItem(player: Player): ItemStack? {
val equipment = player.equipment ?: return null
val candidates = mutableListOf<ItemStack>()
candidates.addAll(equipment.armorContents.filterNotNull())
candidates.add(equipment.itemInMainHand)
candidates.add(equipment.itemInOffHand)
return candidates.find { has(it) && isGliderEnabled(it) }
}
private fun tickGliderPhysics(player: Player, item: ItemStack, state: GliderState) {
val tier = getTier(item) ?: Tier.ONE
if (isFlyingBlocked(player)) {
disableGlider(player, item, silent = true)
return
}
state.ticksGliding++
player.fallDistance = 0f
// Updraft
if (checkAndApplyUpdraft(player)) {
spawnUpdraftParticles(player)
return
}
// Physics
applyGlidingPhysics(player, tier)
// Effects
if (state.ticksGliding % 5 == 0) spawnGlidingParticles(player)
if (state.ticksGliding % 10 == 0) updateGliderActionBar(player, item, tier, state)
if (state.ticksGliding % 10 == 0) updateGliderActionBar(player, item, tier)
// Hunger
val hungerInterval = getHungerInterval(tier)
if (state.ticksGliding % hungerInterval == 0) consumeHunger(player)
if (state.ticksGliding % DURABILITY_TICK_INTERVAL == 0) consumeDurability(player, item, tier)
} else {
// Activation Logic for Equippable (Sneak + Jump/Drop)
if (player.isSneaking && canDeploy(player)) {
enableGlider(player, item)
}
}
// Durability
if (state.ticksGliding % DURABILITY_TICK_INTERVAL == 0) consumeDurability(player, item)
}
private fun enableGlider(player: Player, item: ItemStack, silent: Boolean = false) {
private fun enableGlider(player: Player, item: ItemStack) {
val meta = item.itemMeta ?: return
meta.persistentDataContainer.set(KEY_GLIDER_ENABLED, PersistentDataType.BOOLEAN, true)
item.itemMeta = meta
// Memory update
if (!activeGliders.containsKey(player.uniqueId)) {
val tier = getTier(item) ?: Tier.ONE
activeGliders[player.uniqueId] = GliderState()
// Visuals
if (!silent) {
player.sendActionBar(Component.text("", NamedTextColor.GREEN).append(Component.text("グライダー展開!", NamedTextColor.AQUA)).append(Component.text(" [Tier ${tier.level}]", tier.color)))
player.playSound(player.location, Sound.ITEM_ARMOR_EQUIP_ELYTRA, 1.0f, 1.2f)
}
}
}
private fun disableGlider(player: Player, item: ItemStack, silent: Boolean = false) {
val meta = item.itemMeta ?: return
meta.persistentDataContainer.set(KEY_GLIDER_ENABLED, PersistentDataType.BOOLEAN, false)
item.itemMeta = meta
// Memory update
if (activeGliders.containsKey(player.uniqueId)) {
activeGliders.remove(player.uniqueId)
// Visuals
if (!silent) {
player.sendActionBar(Component.text("", NamedTextColor.GRAY).append(Component.text("グライダー収納", NamedTextColor.YELLOW)))
player.playSound(player.location, Sound.ITEM_ARMOR_EQUIP_ELYTRA, 0.8f, 0.8f)
@ -191,11 +184,12 @@ class GliderComponent(plugin: App) : AbstractComponent(plugin, "glider_component
}
}
// Check if item has 'enabled' state in PDC
private fun isGliderEnabled(item: ItemStack): Boolean {
if (item.type.isAir) return false
val meta = item.itemMeta ?: return false
return meta.persistentDataContainer.get(KEY_GLIDER_ENABLED, PersistentDataType.BOOLEAN) ?: false
private fun disableGliderMemoryOnly(player: Player) {
if (activeGliders.containsKey(player.uniqueId)) {
player.sendActionBar(Component.text("", NamedTextColor.GRAY).append(Component.text("グライダー収納 (装備解除)", NamedTextColor.YELLOW)))
player.playSound(player.location, Sound.ITEM_ARMOR_EQUIP_ELYTRA, 0.8f, 0.8f)
// Removal from map happens in caller
}
}
private fun canDeploy(player: Player): Boolean {
@ -206,41 +200,17 @@ class GliderComponent(plugin: App) : AbstractComponent(plugin, "glider_component
@Suppress("DEPRECATION")
val isInAir = !player.isOnGround && belowOne.type.isAir && belowTwo.type.isAir
val isFalling = player.fallDistance > 1.5
val isFalling = player.fallDistance > 1.0
return isInAir || isFalling
}
private fun isBroken(item: ItemStack): Boolean {
// Simple check: is it broken based on our custom max durability?
// Actually for now false is safe default if we don't strictly track custom durability item destruction
// Users might want custom durability handling -> consuming durability updates the item damage.
// If item is fully damaged (vanilla), it might break.
return false
}
@Suppress("DEPRECATION")
private fun isFlyingBlocked(player: Player): Boolean {
return player.isOnGround || player.isInWater || player.isSwimming || (player.isGliding && !activeGliders.containsKey(player.uniqueId))
}
private fun checkAndApplyUpdraft(player: Player): Boolean {
val location = player.location
for (y in 0 until 10) {
val checkLoc = location.clone().subtract(0.0, y.toDouble(), 0.0)
val block = checkLoc.block
if (UPDRAFT_BLOCKS.contains(block.type)) {
val blockData = block.blockData
if (blockData is Lightable && !blockData.isLit) continue
player.velocity = Vector(player.velocity.x, UPDRAFT_BOOST, player.velocity.z)
player.playSound(player.location, Sound.BLOCK_FIRE_AMBIENT, 0.3f, 1.5f)
return true
}
}
return false
}
// Physics Helpers
private fun applyGlidingPhysics(player: Player, tier: Tier) {
val velocity = player.velocity
val fallSpeed = getFallSpeed(tier)
@ -266,7 +236,6 @@ class GliderComponent(plugin: App) : AbstractComponent(plugin, "glider_component
horizontalDir.z * newHorizontalSpeed
)
}
private fun spawnGlidingParticles(player: Player) {
player.world.spawnParticle(Particle.CLOUD, player.location.add(0.0, 2.0, 0.0), 1, 0.3, 0.0, 0.3, 0.01)
}
@ -275,16 +244,55 @@ class GliderComponent(plugin: App) : AbstractComponent(plugin, "glider_component
player.world.spawnParticle(Particle.FLAME, player.location.add(0.0, 1.0, 0.0), 5, 0.3, 0.5, 0.3, 0.02)
}
private fun updateGliderActionBar(player: Player, item: ItemStack, tier: Tier, state: GliderState) {
private fun checkAndApplyUpdraft(player: Player): Boolean {
val location = player.location
for (y in 0 until 10) {
val checkLoc = location.clone().subtract(0.0, y.toDouble(), 0.0)
val block = checkLoc.block
if (UPDRAFT_BLOCKS.contains(block.type)) {
val blockData = block.blockData
if (blockData is Lightable && !blockData.isLit) continue
player.velocity = Vector(player.velocity.x, UPDRAFT_BOOST, player.velocity.z)
player.playSound(player.location, Sound.BLOCK_FIRE_AMBIENT, 0.3f, 1.5f)
return true
}
}
return false
}
private fun consumeHunger(player: Player) {
player.exhaustion += HUNGER_EXHAUSTION
}
private fun consumeDurability(player: Player, item: ItemStack) {
val meta = item.itemMeta ?: return
if (meta is Damageable) {
val maxDurability = item.type.maxDurability
if (maxDurability <= 0) return
val currentDamage = meta.damage
if (currentDamage >= maxDurability - 1) {
meta.damage = maxDurability.toInt()
disableGlider(player, item)
player.playSound(player.location, Sound.ENTITY_ITEM_BREAK, 1.0f, 1.0f)
} else {
meta.damage = currentDamage + 1
}
item.itemMeta = meta
}
}
private fun updateGliderActionBar(player: Player, item: ItemStack, tier: Tier) {
val speed = player.velocity.length() * 20
val altitude = player.location.y
val meta = item.itemMeta
val durabilityText = if (meta is Damageable) {
val maxDurability = getMaxDurability(tier)
val maxDurability = item.type.maxDurability
val currentDamage = meta.damage
val remaining = maxDurability - currentDamage
"$remaining/$maxDurability"
val remaining = (maxDurability - currentDamage).coerceAtLeast(0)
if (maxDurability > 0) "$remaining/$maxDurability" else ""
} else {
""
}
@ -299,23 +307,38 @@ class GliderComponent(plugin: App) : AbstractComponent(plugin, "glider_component
)
}
private fun consumeHunger(player: Player) {
player.exhaustion += HUNGER_EXHAUSTION
private fun getFallSpeed(tier: Tier): Double {
return when (tier.level) {
1 -> -0.08
2 -> -0.065
3 -> -0.05
4 -> -0.04
5 -> -0.03
else -> (-0.03 + (tier.level - 5) * 0.005).coerceAtMost(-0.005)
}
}
private fun consumeDurability(player: Player, item: ItemStack, tier: Tier) {
val meta = item.itemMeta ?: return
if (meta is Damageable) {
val maxDamage = getMaxDurability(tier)
val currentDamage = meta.damage
if (currentDamage >= maxDamage - 1) {
meta.damage = maxDamage
disableGlider(player, item) // Use item aware disable
player.playSound(player.location, Sound.ENTITY_ITEM_BREAK, 1.0f, 1.0f)
} else {
meta.damage = currentDamage + 1
}
item.itemMeta = meta
private fun getHungerInterval(tier: Tier): Int = 40 + (tier.level - 1) * 20
override fun onEntityDamage(event: org.bukkit.event.entity.EntityDamageEvent) {
if (event.cause == org.bukkit.event.entity.EntityDamageEvent.DamageCause.FALL) {
val entity = event.entity
if (entity is Player && activeGliders.containsKey(entity.uniqueId)) {
event.isCancelled = true
}
}
}
private fun isGliderEnabled(item: ItemStack): Boolean {
if (item.type.isAir) return false
val meta = item.itemMeta ?: return false
return meta.persistentDataContainer.get(KEY_GLIDER_ENABLED, PersistentDataType.BOOLEAN) ?: false
}
private fun isBroken(item: ItemStack): Boolean {
val meta = item.itemMeta as? Damageable ?: return false
val maxDurability = item.type.maxDurability
if (maxDurability <= 0) return false
return meta.damage >= maxDurability
}
}

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@ -119,4 +119,24 @@ class EventListener(private val plugin: App) : Listener {
}
}
}
@EventHandler
fun onToggleSneak(event: org.bukkit.event.player.PlayerToggleSneakEvent) {
val player = event.player
val equipment = player.equipment ?: return
val itemsToCheck = mutableListOf<org.bukkit.inventory.ItemStack>()
itemsToCheck.addAll(equipment.armorContents.filterNotNull())
itemsToCheck.add(equipment.itemInMainHand)
itemsToCheck.add(equipment.itemInOffHand)
for (item in itemsToCheck) {
if (item.type.isAir) continue
for (component in net.hareworks.hcu.items.registry.ComponentRegistry.getAll()) {
if (component.has(item)) {
component.onToggleSneak(player, item, event)
}
}
}
}
}