feat: Implement safety checks for elevator teleportation to prevent players from getting stuck in blocks.

This commit is contained in:
Kariya 2025-12-07 15:34:32 +00:00
parent 152bb5096d
commit d1702b5018

View File

@ -7,6 +7,8 @@ import com.destroystokyo.paper.event.player.PlayerJumpEvent
import org.bukkit.entity.Player
import org.bukkit.Material
import org.bukkit.block.Block
import org.bukkit.Location
import org.bukkit.util.BoundingBox
import com.github.kaaariyaaa.elevator.App
@ -23,20 +25,26 @@ class EventListener(private val plugin: App) : Listener {
val blockUnder = player.location.subtract(0.0, 1.0, 0.0).block
if (blockUnder.type.isSolid && blockUnder.type in oreBlock) {
var location = blockUnder.location
location = location.add(0.0, 1.0, 0.0)
var location = blockUnder.location.clone()
location.add(0.0, 1.0, 0.0)
val maxHeight = plugin.config.getInt("maxHeight", 64)
var distance = 0
while (!(location.block.type in oreBlock) && distance < maxHeight) {
location = location.add(0.0, 1.0, 0.0)
while (distance < maxHeight) {
if (location.block.type in oreBlock) {
val feet = location.clone().add(0.0, 1.0, 0.0)
if (isSafe(player, feet)) {
val dest = location.clone().add(0.5, 1.0, 0.5)
dest.yaw = player.location.yaw
dest.pitch = player.location.pitch
player.teleport(dest)
return
}
}
location.add(0.0, 1.0, 0.0)
distance++
}
if (location.block.type in oreBlock) {
player.teleport(location.add(0.5, 1.0, 0.5).addRotation(player.location.yaw, player.location.pitch))
}
}
}
@ -48,20 +56,83 @@ class EventListener(private val plugin: App) : Listener {
val blockUnder = player.location.subtract(0.0, 1.0, 0.0).block
if (blockUnder.type in oreBlock) {
var location = blockUnder.location
location = location.subtract(0.0, 1.0, 0.0)
var location = blockUnder.location.clone()
location.subtract(0.0, 1.0, 0.0)
val maxHeight = plugin.config.getInt("maxHeight", 64)
var distance = 0
while (!(location.block.type in oreBlock) && distance < maxHeight) {
location = location.subtract(0.0, 1.0, 0.0)
while (distance < maxHeight) {
if (location.block.type in oreBlock) {
val feet = location.clone().add(0.0, 1.0, 0.0)
if (isSafe(player, feet)) {
val dest = location.clone().add(0.5, 1.0, 0.5)
dest.yaw = player.location.yaw
dest.pitch = player.location.pitch
player.teleport(dest)
return
}
}
location.subtract(0.0, 1.0, 0.0)
distance++
}
if (location.block.type in oreBlock) {
player.teleport(location.add(0.5, 1.0, 0.5).addRotation(player.location.yaw, player.location.pitch))
}
}
}
private fun isSafe(player: Player, feetLocation: Location): Boolean {
val x = feetLocation.blockX + 0.5
val y = feetLocation.blockY.toDouble()
val z = feetLocation.blockZ + 0.5
val playerBox = player.boundingBox
val halfW = playerBox.widthX / 2.0
val halfD = playerBox.widthZ / 2.0
val h = playerBox.height
// 足元の座標からプレイヤーの高さ分のBoundingBoxを作成し、全身上半身含むの衝突判定を行う
val targetBox = org.bukkit.util.BoundingBox(x - halfW, y, z - halfD, x + halfW, y + h, z + halfD)
val world = feetLocation.world
val minX = kotlin.math.floor(targetBox.minX).toInt()
val maxX = kotlin.math.ceil(targetBox.maxX).toInt()
val minY = kotlin.math.floor(targetBox.minY).toInt()
val maxY = kotlin.math.ceil(targetBox.maxY).toInt()
val minZ = kotlin.math.floor(targetBox.minZ).toInt()
val maxZ = kotlin.math.ceil(targetBox.maxZ).toInt()
for (bx in minX..maxX) {
for (by in minY..maxY) {
for (bz in minZ..maxZ) {
val block = world.getBlockAt(bx, by, bz)
if (block.isEmpty) continue
val voxelShape = block.collisionShape
for (box in voxelShape.boundingBoxes as Collection<BoundingBox>) {
val absBox = box.clone().shift(bx.toDouble(), by.toDouble(), bz.toDouble())
// 先に交差判定を行う
if (!targetBox.overlaps(absBox)) continue
// カーペット(高さ <= 0.0625)や開いた/下付きトラップドアのような軽微な衝突は無視する
// 物体が大きく遮っている場合はテレポートを阻止する
// カーペットの高さは0.0625。下付きトラップドアは通常0.1875。
// 足元の障害物が最小限であればテレポートを許可する。
val intersection = targetBox.clone().intersection(absBox)
val intHeight = intersection.height
// 交差が非常に小さい場合(カーペットに触れている程度など)は許可する
// 足元にあり、高さが0.2未満トラップドアは約0.1875)であれば許容する
val isAtFeetLevel = (absBox.minY - y) < 0.1
if (isAtFeetLevel && absBox.height < 0.2) {
continue
}
return false
}
}
}
}
return true
}
}