This commit is contained in:
Keisuke Hirata 2026-02-08 17:12:10 +09:00
parent bc132f8e85
commit 5729c9edc3
7 changed files with 0 additions and 142 deletions

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root = true
[*]
charset = utf-8

2
.gitattributes vendored
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf

3
.gitignore vendored
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# Godot 4+ specific ignores
.godot/
/android/

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[gd_scene format=3 uid="uid://be0hdhgh4p8b2"]
[ext_resource type="Script" uid="uid://d1hs43512acpp" path="res://scripts/camera_targeter.gd" id="1_80nbo"]
[ext_resource type="Script" uid="uid://cwg212lk7rfi2" path="res://scripts/physics_movement.gd" id="2_e2o6t"]
[ext_resource type="Texture2D" uid="uid://cjcpbpcen2su3" path="res://icon.svg" id="3_feb5d"]
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_e2o6t"]
rough = true
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_mwb40"]
albedo_color = Color(0.26666668, 0.16078432, 0.08627451, 1)
[sub_resource type="BoxMesh" id="BoxMesh_mwb40"]
material = SubResource("StandardMaterial3D_mwb40")
size = Vector3(20, 1, 20)
[sub_resource type="BoxShape3D" id="BoxShape3D_80nbo"]
size = Vector3(20, 1, 20)
[sub_resource type="PhysicsMaterial" id="PhysicsMaterial_feb5d"]
rough = true
bounce = 0.1
[sub_resource type="StandardMaterial3D" id="StandardMaterial3D_fc0e3"]
albedo_texture = ExtResource("3_feb5d")
[sub_resource type="SphereMesh" id="SphereMesh_7jktm"]
material = SubResource("StandardMaterial3D_fc0e3")
[sub_resource type="SphereShape3D" id="SphereShape3D_feb5d"]
[node name="Node3D" type="Node3D" unique_id=1911957]
[node name="DirectionalLight3D" type="DirectionalLight3D" parent="." unique_id=207332981]
transform = Transform3D(1, 0, 0, 0, 0.37640214, 0.9264564, 0, -0.9264564, 0.37640214, 0, 10.185568, 1.1867445)
[node name="Camera3D" type="Camera3D" parent="." unique_id=1327314903 node_paths=PackedStringArray("target")]
transform = Transform3D(1, 0, 0, 0, 0.8711967, 0.49093416, 0, -0.49093416, 0.8711967, 0, 6.4932036, 7.1359625)
script = ExtResource("1_80nbo")
target = NodePath("../RigidBody3D")
[node name="StaticBody3D" type="StaticBody3D" parent="." unique_id=751264409]
physics_material_override = SubResource("PhysicsMaterial_e2o6t")
[node name="MeshInstance3D" type="MeshInstance3D" parent="StaticBody3D" unique_id=86151585]
mesh = SubResource("BoxMesh_mwb40")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="StaticBody3D" unique_id=433263418]
shape = SubResource("BoxShape3D_80nbo")
[node name="RigidBody3D" type="RigidBody3D" parent="." unique_id=779206838 node_paths=PackedStringArray("camera")]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 5.177694, 0)
mass = 0.5
physics_material_override = SubResource("PhysicsMaterial_feb5d")
angular_damp = 1.0
script = ExtResource("2_e2o6t")
camera = NodePath("../Camera3D")
[node name="MeshInstance3D" type="MeshInstance3D" parent="RigidBody3D" unique_id=2053654807]
mesh = SubResource("SphereMesh_7jktm")
skeleton = NodePath("../..")
[node name="CollisionShape3D" type="CollisionShape3D" parent="RigidBody3D" unique_id=1975781434]
shape = SubResource("SphereShape3D_feb5d")

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Width:  |  Height:  |  Size: 995 B

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cjcpbpcen2su3"
path.s3tc="res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"
metadata={
"imported_formats": ["s3tc_bptc"],
"vram_texture": true
}
[deps]
source_file="res://icon.svg"
dest_files=["res://.godot/imported/icon.svg-218a8f2b3041327d8a5756f3a245f83b.s3tc.ctex"]
[params]
compress/mode=2
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=true
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=0
svg/scale=1.0
editor/scale_with_editor_scale=false
editor/convert_colors_with_editor_theme=false

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[animation]
compatibility/default_parent_skeleton_in_mesh_instance_3d=true
[application]
config/name="tento-plus-1"
config/features=PackedStringArray("4.6", "Forward Plus")
config/icon="res://icon.svg"
[editor_plugins]
enabled=PackedStringArray("res://addons/flexcam/plugin.cfg")