91 lines
2.7 KiB
Python
91 lines
2.7 KiB
Python
"""Run with: blender --background --factory-startup --python tests/blender_smoke.py"""
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import importlib.util
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import sys
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import types
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from pathlib import Path
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import bpy
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ROOT = Path(__file__).resolve().parents[1]
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PACKAGE_NAME = "blender_se_palette"
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spec = importlib.util.spec_from_file_location(
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PACKAGE_NAME,
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ROOT / "__init__.py",
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submodule_search_locations=[str(ROOT)],
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)
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addon = importlib.util.module_from_spec(spec)
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sys.modules[PACKAGE_NAME] = addon
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spec.loader.exec_module(addon)
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addon.register()
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try:
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assert hasattr(addon.panels, "SEPALETTE_PT_main")
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scene = bpy.context.scene
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props = scene.se_palette
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props.folder = "/home/hare/Assets/SE/"
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count = addon.operators.populate_items(props)
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assert count == 42, f"Expected 42 sounds, got {count}"
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valid_icons = bpy.types.UILayout.bl_rna.functions["operator"].parameters["icon"].enum_items.keys()
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for icon, *_rest in addon.operators.ICON_ITEMS:
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assert icon in valid_icons, f"Unknown Blender icon: {icon}"
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# Headless Blender has no OpenAL output device, but the same decoder used by
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# the preview operator must still be able to load the selected file.
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import aud
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aud.Sound(props.items[0].filepath)
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# Repeated previews must reuse a single output device instead of leaking
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# one OpenAL device per button press.
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real_aud = sys.modules["aud"]
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created_devices = []
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class FakeHandle:
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status = 1
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def stop(self):
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self.status = 3
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class FakeDevice:
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def __init__(self):
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created_devices.append(self)
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def play(self, sound):
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return FakeHandle()
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def stopAll(self):
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pass
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sys.modules["aud"] = types.SimpleNamespace(
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Device=FakeDevice,
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Sound=lambda filepath: filepath,
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STATUS_PLAYING=1,
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)
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try:
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addon.operators.stop_preview(release_device=True)
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addon.operators._play_preview(props.items[0].filepath)
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first_device = addon.operators._preview_device
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addon.operators.stop_preview()
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addon.operators._play_preview(props.items[1].filepath)
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assert addon.operators._preview_device is first_device
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assert len(created_devices) == 1
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finally:
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addon.operators.stop_preview(release_device=True)
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sys.modules["aud"] = real_aud
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result = bpy.ops.se_palette.insert(filepath=props.items[0].filepath)
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assert result == {"FINISHED"}, result
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assert len(scene.sequence_editor.strips_all) == 1
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strip = scene.sequence_editor.active_strip
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assert strip.type == "SOUND"
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assert strip.channel == props.channel
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assert Path(strip.sound.filepath).name == props.items[0].filename
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finally:
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addon.unregister()
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print("SE_PALETTE_BLENDER_SMOKE_OK")
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